AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on iOS in Latin America Q4 2021
Discover the performance of the top 5 hypercasual games on iOS in Latin America during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 hypercasual games on iOS in Latin America showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
Count Masters: Crowd Runner 3D from Freeplay LLC saw a significant increase in weekly downloads, starting from around 63K in late September and peaking at 116K in the last week of December. The game's weekly revenue also demonstrated a steady rise, reaching approximately $444 by the end of the quarter. Active users followed a similar upward trend, growing from 164K in late September to over 201K in the final week of December.
Candy Challenge 3D: Survival! by ALICTUS YAZILIM A.S. experienced a dramatic spike in weekly downloads, hitting a peak of around 325K in early October before declining to approximately 5.7K by the end of December. The active user count also mirrored this trend, peaking at nearly 389K in mid-October and stabilizing at around 87K towards the end of the quarter.
Bridge Race from Supersonic Studios LTD displayed a consistent performance with weekly downloads increasing from 38K in late September to about 79K by the end of December. Weekly revenue saw a notable peak of $726 in the final week of December. Active users grew steadily, reaching a high of approximately 136K in the last week of the year.
Water Sort Puzzle by IEC Global PTY LTD showed a steady decline in weekly downloads, starting from around 50K in late September and ending at 35K in the last week of December. Revenue figures were relatively stable, with a peak of $424 in early October. Active users fluctuated slightly, ending the quarter at approximately 128K.
Going Balls, also from Supersonic Studios LTD, maintained a fairly consistent download rate, starting at 33K in late September and peaking at 46K in the final week of December. Weekly revenue remained modest, with the highest figure being $252 in mid-November. The number of active users increased steadily, reaching around 121K by the end of December.
These performance insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.